505 Games will publish ExeKiller, a single-player retro-futuristic western action adventure developed by Paradark Studio. The game is planned for PC via Steam, but a release date has not been announced. The deal places 505 Games behind a project that combines advanced technology, desert wastelands, and frontier imagery in a post-apocalyptic America where scarcity and survival shape every decision.

Players take the role of Denzel Fenix, a bounty hunter known as the ExeKiller. His work takes him through a harsh and unpredictable frontier filled with memorable characters, competing interests, and morally complex situations. The adventure is built around exploration, combat, investigation, and dialogue, leaving players to decide how contracts, targets, and personal relationships should be handled. Those choices are expected to influence relationships, outcomes, and the fate of the people encountered throughout the journey.
The map will gradually open as the story progresses, unlocking new regions, weapons, and narrative possibilities. Denzel’s hovercar, the Appaloosa, will play a key role in crossing the wasteland and tracking targets across the frontier. The world uses warm oranges, dusty browns, and a 1970s-inspired analog aesthetic mixed with post-apocalyptic decay. Its HUD will also be fully diegetic, avoiding interface elements that sit outside the game world.
Every job begins with a contract: a name, a bounty, and a target to locate. Before reaching a confrontation, players can study crime scenes, gather clues, and use Cybervision to reconstruct what happened. Investigation is therefore not treated as a side activity, but as an essential part of each hunt that can change how a target is found, understood, or confronted.
ExeKiller will support combat, stealth, hacking, and persuasion as different ways to deal with encounters. Players can spare or kill a target, follow an order or betray it, take the money or walk away. Consequences will not always be immediate, but can return later and reshape the path forward. Real-time dialogue also allows conversations to continue while driving or even during a firefight, keeping the action moving instead of stopping for separate dialogue scenes.
Progression will not use experience bars or level caps. Growth will come from mods, augments, technology, and quest rewards that expand the available arsenal and tactical options. ExeKiller does not have a release window yet, but its move under 505 Games gives more weight to a project looking to blend western themes, science fiction, investigation, and player choice into a distinct action adventure.
