Between imminent releases, long-awaited RPGs and major series returns, this week brings together three very different games worth keeping on the radar. There is room for arcade FPS chaos, a vampire open-world RPG built around difficult choices and the dark fantasy comeback of Capcom’s samurai action series.
Serious Sam: Shatterverse
Serious Sam: Shatterverse is the most immediate name in this week’s selection, taking the series’ run-and-gun DNA into a roguelite structure. The game is set to launch on August 31, 2026 for PC, PlayStation 5 and Xbox Series X|S, with Behaviour Interactive developing and Devolver Digital publishing. The premise begins with the walls between universes collapsing: Uber Mental has fractured reality, different versions of Sam have been pulled into the same war and players join the Serious Program, a multidimensional force created to push Mental back in worlds where other Sams have already failed.
The core still sounds unmistakably like Serious Sam: wide arenas, huge enemy waves, exaggerated weapons and nonstop pressure. The change comes from the run-based structure, where death does not fully stop progression, modifiers reshape each attempt and boons push builds toward increasingly destructive combinations. Mental’s five lieutenants serve as major bosses and give every push through the multiverse a clear target. Between classic enemies, new monsters, unstable anomalies and hidden portals, Shatterverse looks built for players who want a loud, fast and direct shooter with enough variation to avoid relying only on nostalgia.
The Blood of Dawnwalker
The Blood of Dawnwalker remains one of the most intriguing RPGs on the near horizon, especially because of how it connects vampirism, time and consequence. The game is planned for September 3, 2026 on PC, PlayStation 5 and Xbox Series X|S. Rebel Wolves sets the story in a 14th-century Europe already broken by war and the Black Death, where vampires use humanity’s collapse as an opening to step out of the shadows and claim power. The protagonist is Coen, a young man turned into a Dawnwalker, trapped between the world of day and the realm of night.
The premise is not just about gothic atmosphere. Coen has to decide whether to protect what remains of his humanity or fully embrace cursed powers to save his family. Time is one of the central resources: each completed quest moves his family closer to the end, forcing choices about who to help, which alliances to pursue and which secrets are worth the cost. His dual nature also shapes gameplay, with different abilities and approaches between human and vampiric forms. By day, swordplay and magic offer a more controlled path, while night opens the door to supernatural mobility, brutal force and darker powers. The open world spans forests, plains, swamps, mountains, medieval settlements and forgotten ruins, with decisions shaping how the world reacts.
Onimusha: Way of the Sword
Onimusha: Way of the Sword brings Capcom’s series back on September 4, 2026 for PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. The new entry uses Edo-period Kyoto as its main setting, but the historic capital has been twisted by clouds of Malice into a hostile and dangerous place. The protagonist is Miyamoto Musashi, presented here as a fierce young samurai driven by the need to prove himself in the way of the sword before being pulled into something far darker.
Onimusha’s identity once again revolves around close-quarters combat, Genma and the Oni Gauntlet. The gauntlet gives Musashi power beyond human limits, letting him cut down underworld monsters and absorb Genma souls to convert them into strength. The result is a dark fantasy action game built around bloody duels, infernal creatures and opponents whose martial skill can rival the protagonist’s own. Capcom’s choice to use Toshiro Mifune as the facial model for this version of Musashi gives the character a strong cinematic presence, fitting the tone of a violent samurai movie. Kyoto, with locations such as Kiyomizu-dera Temple, becomes a capital deformed by evil, where every fight also pushes Musashi closer to understanding why he keeps fighting.
