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ARTIUS: Pure Imagination launches in Q1 2027

By Naares 2 min read
ARTIUS: Pure Imagination launches in Q1 2027

ARTIUS: Pure Imagination will launch for PC via Steam in the first quarter of 2027. Developed by PVic Games and published by IndieArk, the 2D action platformer focuses on fast movement, colorful stages and momentum-based play, with a demo already available for players who want an early feel for its pace, abilities and hand-drawn direction.

Artius: Pure Imagination
Artius: Pure Imagination
PC (Microsoft Windows)
Open game page

The adventure takes place in Rupestrine, a city shaped by a deep artistic identity and known for archaeological sites, cave paintings, petroglyphs and other forms of ancient rock art. That heritage helped turn the city into a cultural hub for musicians, painters, sculptors, dancers and students of EdAN Art University. The official website for ARTIUS: Pure Imagination connects that setting to a story where creativity and freedom become things worth defending.

Peace collapses when PIVOLO, a jealous and isolated student, takes control of the mystical ARTIUS book and forces an anti-art regime onto the city. Rupestrine is reshaped by a rigid and oppressive vision, while society begins to forget the value of art itself. Four heroes step forward against that change: Pierre the painter, Walter the photographer, René the musician and Guga the dancer.

Each character represents a different artistic discipline and brings unique abilities into both traversal and level progression. Players can run, jump, dash, swing and smash through vibrant stages, swapping between heroes to open new paths, solve puzzles and uncover hidden secrets. The movement is built to feel fast and expressive, with each artist adding a different way to read the world.

ARTIUS: Pure Imagination combines high-speed platforming with a conflict centered on fading inspiration, surreal enemies and a world losing its creative spark. Local co-op and Steam Remote Play Together add a shared option to the journey, but the core remains clear: use art as movement, combat style and resistance against a city trying to erase imagination.

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