Pools of Darkness
Description
Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person…
Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
This update includes a new map, a new vehicle and some major graphical enhancements to the game and is available to owners of the game for free through Steam. The new map - Krivoi Rog - gives players the largest tank slugfest to date, with 16 square kilometers of terrain, 3000 meter viewable range and up to 50 players. This map also features the new vehicle - the German Panzer IV G, providing the German players with some additional fire-power for the mid-war period.
In addition to the new map and vehicle, an all-new adaptive bloom system has been added for the game's graphics, making the bloom crystal-clear even at low resolutions. For further eye-candy, Anti-Aliasing and Anisotropic Filtering settings are now configurable in-game.
New for Spring '07
- Crew 16 fully realized vehicles with highly detailed exterior and interior models
- Choose from 30 authentic infantry weapons
- Full 50+ player online Multiplayer Support
- Unique Setting - the only FPS to focus on the WWII Russian Front
- Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
- Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
- Realistic bullet and projectile ballistics will make you duck for cover
- Coordinate strategies with your team-mates via Voice Over IP
- Authentic Immersive Sound FX and 3d Positional Sound System
- 3D 'Iron Sights' and unique 3D scope system
- True weapon deployment system including resting rifles on support
- Historically accurate artillery system
- Distance-based sound system dynamically creates the battle ambiance
- Advanced player movement system featuring diving over obstacles and leaning
- Custom 8 way animation system for highly realistic player animations
This update includes a new map, a new vehicle and some major graphical enhancements to the game and is available to owners of the game for free through Steam. The new map - Krivoi Rog - gives players the largest tank slugfest to date, with 16 square kilometers of terrain, 3000 meter viewable range and up to 50 players. This map also features the new vehicle - the German Panzer IV G, providing the German players with some additional fire-power for the mid-war period.
In addition to the new map and vehicle, an all-new adaptive bloom system has been added for the game's graphics, making the bloom crystal-clear even at low resolutions. For further eye-candy, Anti-Aliasing and Anisotropic Filtering settings are now configurable in-game.
New for Spring '07
- Ten new maps, the winning entries in Tripwire's Custom Map Competition. Tripwire worked with the developers of each of these maps to ensure the maps are optimized, polished, and gameplay balanced. Highlights in the new map-pack include:
- "Smolensk Stalemate": the contest winning map features perfectly balanced to-and-fro infantry combat through ruined villages and trenches in August 1943.
"Leningrad": features close-quarters infantry fighting in the ruined streets of the city, above them in the bombed-out buildings and deep beneath them in the sewers, all with close-in armor support.
"Berezina": the After-Hourz team surpass themselves on this rural/village map, introducing not just a new vehicle (the Russian BT-7 light tank), but also the first functional anti-tank gun in the game. To cap it off, the BT-7 even carries tank-riders.
"Black Day July": one of the very best for tank combat fans, set in the rolling countryside around Prokhorovka as German and Russian armor clash en masse during the Battle of Kursk.
- Increased player limits. A new level of intensity with 50+ player multiplayer battles (up from the previous limit of 32).
- New community made content, including the Russian BT-7 light tank with infantry tank riders and the first player controllable anti-tank gun in the game.
- New soundtrack: The "Orchestra" comes to the Ostfront - the game now features a complete in-game soundtrack from composer Matthew Burns.
- Gameplay enhancements. The addition of several features requested by the clan/ladder/league community to enhance competitive play.
The party's objective is to defeat Bane's lieutenants Thorne (an ancient red dragon), Kalistes (a Tanar'ri Marilith), and Tanetal (a Tanar'ri Glabrezu) and acquire the items they possess. The ultimate goal is to reach Bane's Land and face off against Bane's last and greatest lieutenant, Gothmenes (a Tanar'ri Balor).
All of the lieutenants are found in other dimensions, which can be reached using portals known as Pools of Darkness. Traveling through the pools can cause many types of items the characters are holding to be permanently destroyed and lost. The party may opt to leave these items in a vault to save them. Naturally, any items from the dimensions will suffer this same fate when traveling back to the realms. Some items that will survive include the Vorpal Long Sword, magic rings, and composite bows.
There are also many side quests the party can do along the way, which can help the party in gaining experience and items, especially early on. There are a lot of invisible areas on the overworld the party can enter, which can be found if the player looks around the open fields for any such places. This is true of all the overworlds.
The mandatory quests involve:
Clearing the Steading near Dragonhorn's Gap, which opens the way to the Dragon's Aerie.
Clearing the Dragon's Aerie, which opens the way to Thorne's Cave via a Pool of Darkness.
Clearing Thorne's Cave, which will give the party the Horn of Doom.
Clearing the drow caves and Kalistes' Temple under Zhentil Keep, which opens the way to Kalistes' Land via a Pool of Darkness.
Clearing Kalistes' Parlor, which will give the party the Crystal Ring.
Clearing the red tower of Marcus, which opens the way to Moander's body via a Pool of Darkness.
Clearing the heart of Moander where Tanetal resides, which will give the party the Talisman of Bane.
Clearing Arcam's Cave under Mulmaster, which opens the way to Bane's Land via a Pool of Darkness.
Finally, clearing Bane's Land and defeating Gothmenes (a Tanar'ri Balor), who battles Elminster.
There are also side quests in several places, and famous people in the realm too. For example, Elminster was always there to maintain the dimensional portal for the party should they arrive at any Pool of Darkness. The lost princess Alusair Nacacia will ask the party to help her to fight Rakshasas in Myth Drannor. Lastly, after finishing the final quest, the party had the option to either end their journey or go through one more dungeon of enemies and traps, known as "Dave's Challenge".
All of the lieutenants are found in other dimensions, which can be reached using portals known as Pools of Darkness. Traveling through the pools can cause many types of items the characters are holding to be permanently destroyed and lost. The party may opt to leave these items in a vault to save them. Naturally, any items from the dimensions will suffer this same fate when traveling back to the realms. Some items that will survive include the Vorpal Long Sword, magic rings, and composite bows.
There are also many side quests the party can do along the way, which can help the party in gaining experience and items, especially early on. There are a lot of invisible areas on the overworld the party can enter, which can be found if the player looks around the open fields for any such places. This is true of all the overworlds.
The mandatory quests involve:
Clearing the Steading near Dragonhorn's Gap, which opens the way to the Dragon's Aerie.
Clearing the Dragon's Aerie, which opens the way to Thorne's Cave via a Pool of Darkness.
Clearing Thorne's Cave, which will give the party the Horn of Doom.
Clearing the drow caves and Kalistes' Temple under Zhentil Keep, which opens the way to Kalistes' Land via a Pool of Darkness.
Clearing Kalistes' Parlor, which will give the party the Crystal Ring.
Clearing the red tower of Marcus, which opens the way to Moander's body via a Pool of Darkness.
Clearing the heart of Moander where Tanetal resides, which will give the party the Talisman of Bane.
Clearing Arcam's Cave under Mulmaster, which opens the way to Bane's Land via a Pool of Darkness.
Finally, clearing Bane's Land and defeating Gothmenes (a Tanar'ri Balor), who battles Elminster.
There are also side quests in several places, and famous people in the realm too. For example, Elminster was always there to maintain the dimensional portal for the party should they arrive at any Pool of Darkness. The lost princess Alusair Nacacia will ask the party to help her to fight Rakshasas in Myth Drannor. Lastly, after finishing the final quest, the party had the option to either end their journey or go through one more dungeon of enemies and traps, known as "Dave's Challenge".





