Sephiria is leaving Early Access with a full 1.0 launch on Steam on July 31, 2026. TEAM HORAY’s action roguelite, developed by the South Korean studio behind Dungreed, reaches its complete release after roughly a year in Early Access, bringing the sixth and final chapter alongside additional content updates for the full version.

The game begins with the Day of Destiny, a grim omen that puts Bunnyville on the edge of destruction. A horde of demons is set to wipe out the village unless a brave bunny can break that fate by descending a cursed tower. The official website for Sephiria connects the game directly with TEAM HORAY, whose second project returns to fast combat, pixel art and roguelite progression after Dungreed.
Combat mixes fast action with cute animals carrying oversized weapons. Each descent gives players Artifacts to collect and upgrade through Tablets, while the inventory itself becomes more than a storage grid. Arranging items properly matters, because their position and synergy can change how a build works. That system pushes players to adapt each run instead of repeating the same loadout from start to finish.
The full version includes six distinct weapons, each with more than fifty upgrades to unlock. New Talents appear across runs, while the tower throws more than sixty enemy types and over ten bosses at the player. Across six chapters, the pressure increases as enemy patterns, boss encounters and build choices become more demanding, turning each attempt into a balance between aggressive combat and careful preparation.
Sephiria can be played solo, but the 1.0 release also keeps online co-op for up to four players at the center of the experience. Groups can explore the tower together, trade items, revive fallen teammates and take on bosses as a team. With an Overwhelmingly Positive rating from the Steam community during Early Access, Sephiria enters its full launch with a clear focus on replayability, build experimentation and cooperative demon-slaying.
