Star Wars Zero Company has a release date. The single-player turn-based tactics game from Electronic Arts, Bit Reactor, and Respawn Entertainment will launch on August 27, 2026 for PlayStation 5, Xbox Series, and PC, with the PC version available through Steam and the Epic Games Store. The standard edition will cost $49.99 on PC and $59.99 on consoles, while the Deluxe Edition will be priced at $59.99 on PC and $69.99 on consoles. The announcement gives the project a firm place on the 2026 calendar and frames it as a strategy-focused Star Wars story set during the Clone Wars.

The campaign follows Hawks, a former Galactic Republic officer who now leads Zero Company. Rather than focusing on a conventional military unit, the game centers on an unusual crew of hired professionals drawn from across the galaxy. The group includes a Clone Trooper, a Mandalorian from the ancient Clan Verminoth, a Jedi Padawan, and other operators with different backgrounds. Their objective is to hunt down Kundri Fathom, the leader of the Infinite Coil, a cult aligned with the Separatists. The premise puts the Clone Wars in the shadows, away from the clean lines of a standard battlefield.
The Den acts as the base of operations. From there, players recruit Operators, develop their skills, upgrade facilities, buy new equipment, and choose the next mission from a holotable. The tactical layer also extends into character relationships. On the battlefield, bonds between authored characters and player-created Operators unlock support abilities, including cross-training bonuses that improve stats and combat options. The galaxy map is described as an evolving space with more than 150 planets, where decisions can change how the journey unfolds.
Customization is another major part of the structure. Hawks and recruited Operators can be created from eight Star Wars species: Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi’lek, Weequay, and Zabrak. Voices, outfits, and many other visual details can be adjusted, while specializations and talents evolve over time. That gives the squad-building layer a practical role, because each mission can push players to weigh personalities, abilities, support links, and battlefield needs before committing to a team.
The new gameplay trailer mainly establishes the tone: cinematic storytelling, tactical command, and a campaign built around covert operations rather than open war. Star Wars Zero Company is not being positioned as a simple firefight across familiar locations, but as a mission-driven strategy game about specialists operating inside the hidden pressure points of the Clone Wars. For PC and console players, August 27 now gives that idea a clear target.
