{"id":4763,"date":"2026-09-25T13:56:13","date_gmt":"2026-09-25T13:56:13","guid":{"rendered":"https:\/\/playority.net\/?p=4763"},"modified":"2026-09-25T13:56:13","modified_gmt":"2026-09-25T13:56:13","slug":"alpha-nomos-release-date","status":"publish","type":"post","link":"https:\/\/playority.net\/en\/alpha-nomos-release-date\/","title":{"rendered":"Alpha Nomos: rhythm-action roguelite launches October 12"},"content":{"rendered":"<p>Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement.<\/p>\n<section class=\"pae-injected-media-block pae-injected-media-block--video\" aria-label=\"Announcement Trailer\" style=\"display:block;width:100%;max-width:100%;min-width:0;overflow:hidden;box-sizing:border-box;margin:1.25rem 0;\">\n<div class=\"ply-news-single__video-embed pae-embedded-video pae-injected-media pae-injected-video\" style=\"display:block;width:100%;max-width:100%;min-width:0;overflow:hidden;box-sizing:border-box;\"><iframe src=\"https:\/\/www.youtube.com\/embed\/rqPVbKb1owM\" title=\"Trailer\" loading=\"lazy\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen style=\"display:block;width:100%;max-width:100%;aspect-ratio:16\/9;height:auto;border:0;box-sizing:border-box;\"><\/iframe><\/div>\n<\/section>\n<section class=\"ply-news-single__game-card pae-injected-media pae-injected-game-card\" aria-label=\"Alpha Nomos\">\n<div class=\"ply-news-single__game-card-cover\"><img decoding=\"async\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg\" alt=\"Alpha Nomos\" loading=\"lazy\" \/><\/div>\n<div class=\"ply-news-single__game-card-main\">\n<div class=\"ply-news-single__game-card-platforms\"><span class=\"ply-news-single__game-pill\">PC (Microsoft Windows)<\/span><span class=\"ply-news-single__game-pill\">PlayStation 5<\/span><span class=\"ply-news-single__game-pill\">Xbox Series X|S<\/span><\/div>\n<\/div>\n<div class=\"ply-news-single__game-card-actions\"><a class=\"ply-news-single__game-btn ply-news-single__game-btn--secondary\" href=\"https:\/\/playority.net\/gioco\/alpha-nomos\/\">Open game page<\/a><\/div>\n<\/section>\n<p>Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter.<\/p>\n<p>Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello&#8217;s fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player&#8217;s actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it.<\/p>\n<p>The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action.<\/p>\n<p>Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game&#8217;s \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat.<\/p>\n<p>The <a href=\"https:\/\/playority.net\/en\/\">Playority Calendar<\/a> lets players track Alpha Nomos alongside other upcoming PC and console releases. An account can be used to save games by platform in a personal list and receive updates when dates, platforms or trailers change.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement.<\/p>\n<p>Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter.<\/p>\n<p>Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello&#8217;s fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player&#8217;s actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it.<\/p>\n<p>The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action.<\/p>\n<p>Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game&#8217;s \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat.<\/p>\n<p>Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.<\/p>\n","protected":false},"author":1,"featured_media":4762,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[87],"tags":[],"class_list":["post-4763","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Alpha Nomos: rhythm-action roguelite launches October 12 - playority.net<\/title>\n<meta name=\"description\" content=\"Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement. Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter. Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello&#039;s fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player&#039;s actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it. The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action. Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game&#039;s \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat. Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playority.net\/en\/alpha-nomos-release-date\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Alpha Nomos: rhythm-action roguelite launches October 12 - playority.net\" \/>\n<meta property=\"og:description\" content=\"Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement. Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter. Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello&#039;s fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player&#039;s actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it. The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action. Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game&#039;s \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat. Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playority.net\/en\/alpha-nomos-release-date\/\" \/>\n<meta property=\"og:site_name\" content=\"playority.net\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-25T13:56:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/playority.net\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Naares\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Naares\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/\"},\"author\":{\"name\":\"Naares\",\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#\\\/schema\\\/person\\\/bf0a50c4691b8f723fcc3bcd4b965f9c\"},\"headline\":\"Alpha Nomos: rhythm-action roguelite launches October 12\",\"datePublished\":\"2026-09-25T13:56:13+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/\"},\"wordCount\":350,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/Alpha-Nomos-Date_09-24-26.jpg\",\"articleSection\":[\"News EN\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/\",\"url\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/\",\"name\":\"Alpha Nomos: rhythm-action roguelite launches October 12 - playority.net\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/Alpha-Nomos-Date_09-24-26.jpg\",\"datePublished\":\"2026-09-25T13:56:13+00:00\",\"description\":\"Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. 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The mix responds to the player's actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it. The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action. Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game's \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat. Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#primaryimage\",\"url\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/Alpha-Nomos-Date_09-24-26.jpg\",\"contentUrl\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/Alpha-Nomos-Date_09-24-26.jpg\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/playority.net\\\/alpha-nomos-release-date\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/playority.net\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Alpha Nomos: rhythm-action roguelite launches October 12\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#website\",\"url\":\"https:\\\/\\\/playority.net\\\/en\\\/\",\"name\":\"playority.net\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/playority.net\\\/en\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#organization\",\"name\":\"playority.net\",\"url\":\"https:\\\/\\\/playority.net\\\/en\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2025\\\/07\\\/cropped-header-transparent-background.png\",\"contentUrl\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2025\\\/07\\\/cropped-header-transparent-background.png\",\"width\":913,\"height\":480,\"caption\":\"playority.net\"},\"image\":{\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/playority.net\\\/en\\\/#\\\/schema\\\/person\\\/bf0a50c4691b8f723fcc3bcd4b965f9c\",\"name\":\"Naares\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/avatar-naares-1-150x150.jpg\",\"url\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/avatar-naares-1-150x150.jpg\",\"contentUrl\":\"https:\\\/\\\/playority.net\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/avatar-naares-1-150x150.jpg\",\"caption\":\"Naares\"},\"sameAs\":[\"https:\\\/\\\/playority.net\"],\"url\":\"https:\\\/\\\/playority.net\\\/en\\\/author\\\/bejelit84gmail-com\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Alpha Nomos: rhythm-action roguelite launches October 12 - playority.net","description":"Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement. Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter. Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello's fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player's actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it. The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action. Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game's \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat. Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/playority.net\/en\/alpha-nomos-release-date\/","og_locale":"en_US","og_type":"article","og_title":"Alpha Nomos: rhythm-action roguelite launches October 12 - playority.net","og_description":"Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement. Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter. Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello's fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player's actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it. The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. 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Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.","og_url":"https:\/\/playority.net\/en\/alpha-nomos-release-date\/","og_site_name":"playority.net","article_published_time":"2026-09-25T13:56:13+00:00","og_image":[{"width":1920,"height":1080,"url":"https:\/\/playority.net\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg","type":"image\/jpeg"}],"author":"Naares","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Naares","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#article","isPartOf":{"@id":"https:\/\/playority.net\/alpha-nomos-release-date\/"},"author":{"name":"Naares","@id":"https:\/\/playority.net\/en\/#\/schema\/person\/bf0a50c4691b8f723fcc3bcd4b965f9c"},"headline":"Alpha Nomos: rhythm-action roguelite launches October 12","datePublished":"2026-09-25T13:56:13+00:00","mainEntityOfPage":{"@id":"https:\/\/playority.net\/alpha-nomos-release-date\/"},"wordCount":350,"commentCount":0,"publisher":{"@id":"https:\/\/playority.net\/en\/#organization"},"image":{"@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#primaryimage"},"thumbnailUrl":"https:\/\/playority.net\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg","articleSection":["News EN"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/playority.net\/alpha-nomos-release-date\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/playority.net\/alpha-nomos-release-date\/","url":"https:\/\/playority.net\/alpha-nomos-release-date\/","name":"Alpha Nomos: rhythm-action roguelite launches October 12 - playority.net","isPartOf":{"@id":"https:\/\/playority.net\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#primaryimage"},"image":{"@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#primaryimage"},"thumbnailUrl":"https:\/\/playority.net\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg","datePublished":"2026-09-25T13:56:13+00:00","description":"Alpha Nomos launches October 12 for PlayStation 5, Xbox Series X|S and PC via Steam. Developed by RibCage Games, it is a rhythm-action roguelite that makes timing central to combat rather than treating music as background. Attacks, dodges and abilities all follow the beat, and a new release date trailer accompanies the announcement. Players control Cello as she moves through a succession of arenas populated by corrupted puppets. Striking in time makes her attacks more powerful; missing the rhythm brings a penalty from the room. Her weapons are instruments, with sounds captured in live studio recordings rather than assembled from a sample library. The connection between what players do and what they hear runs through each encounter. Powerups add another layer to that relationship. Reverb, Flanger and Delay change both Cello's fighting style and the sound of the music, with four further audio effects planned for the full release. The mix responds to the player's actions as they happen, so changing an ability affects more than the outcome of a fight: it also changes the track accompanying it. The roguelite structure takes Cello through advancing arenas, while upgrades can carry over from one run to the next. A timing offset lets players adjust how the game lines up with the beat. Totem Warriors composed the original score, which was recorded live for a game built around musical timing rather than simply played over its action. Beyond the arenas lies a world where time and space have collapsed. Cello searches abandoned cities and a corrupted circus, trying to uncover the cause of the devastation and the fate of her friends. The game's \u201cpuppetcore\u201d look draws on clown faces, empty streets and puppets, giving its ruined locations a distinct visual identity alongside the rhythm-driven combat. Alpha Nomos launches October 12 on PC, PS5 and Xbox Series, with beat-synced roguelite combat, instrument weapons and a reactive soundtrack.","breadcrumb":{"@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/playority.net\/alpha-nomos-release-date\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#primaryimage","url":"https:\/\/playority.net\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg","contentUrl":"https:\/\/playority.net\/wp-content\/uploads\/2026\/09\/Alpha-Nomos-Date_09-24-26.jpg","width":1920,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/playority.net\/alpha-nomos-release-date\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/playority.net\/"},{"@type":"ListItem","position":2,"name":"Alpha Nomos: rhythm-action roguelite launches October 12"}]},{"@type":"WebSite","@id":"https:\/\/playority.net\/en\/#website","url":"https:\/\/playority.net\/en\/","name":"playority.net","description":"","publisher":{"@id":"https:\/\/playority.net\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/playority.net\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/playority.net\/en\/#organization","name":"playority.net","url":"https:\/\/playority.net\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playority.net\/en\/#\/schema\/logo\/image\/","url":"https:\/\/playority.net\/wp-content\/uploads\/2025\/07\/cropped-header-transparent-background.png","contentUrl":"https:\/\/playority.net\/wp-content\/uploads\/2025\/07\/cropped-header-transparent-background.png","width":913,"height":480,"caption":"playority.net"},"image":{"@id":"https:\/\/playority.net\/en\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/playority.net\/en\/#\/schema\/person\/bf0a50c4691b8f723fcc3bcd4b965f9c","name":"Naares","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/playority.net\/wp-content\/uploads\/2026\/03\/avatar-naares-1-150x150.jpg","url":"https:\/\/playority.net\/wp-content\/uploads\/2026\/03\/avatar-naares-1-150x150.jpg","contentUrl":"https:\/\/playority.net\/wp-content\/uploads\/2026\/03\/avatar-naares-1-150x150.jpg","caption":"Naares"},"sameAs":["https:\/\/playority.net"],"url":"https:\/\/playority.net\/en\/author\/bejelit84gmail-com\/"}]}},"_links":{"self":[{"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/posts\/4763","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/comments?post=4763"}],"version-history":[{"count":0,"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/posts\/4763\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/media\/4762"}],"wp:attachment":[{"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/media?parent=4763"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/categories?post=4763"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playority.net\/en\/wp-json\/wp\/v2\/tags?post=4763"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}