{"id":6150,"date":"2026-10-31T20:24:58","date_gmt":"2026-10-31T20:24:58","guid":{"rendered":"https:\/\/playority.net\/?p=6150"},"modified":"2026-10-31T20:24:58","modified_gmt":"2026-10-31T20:24:58","slug":"inanima-hands-on","status":"publish","type":"post","link":"https:\/\/playority.net\/en\/inanima-hands-on\/","title":{"rendered":"INANIMA Hands-on: A Pixel-Art Survival Horror Worth Exploring"},"content":{"rendered":"<p>INANIMA is a survival horror that makes a strong impression before it has shown you everything it can do. We played the demo on Steam Deck and came away thoroughly impressed. The atmosphere works, exploring is rewarding, and the environments show an unusual level of care for a project made by just two people. The developers behind Lamentum have chosen a striking visual approach, but what stands out most is how naturally the world connects to the things you&#8217;re asked to do. Our one substantial concern involves aiming with a controller, which still needs some attention.<\/p>\n<section class=\"pae-injected-media-block pae-injected-media-block--video\" aria-label=\"Video\" style=\"display:block;width:100%;max-width:100%;min-width:0;overflow:hidden;box-sizing:border-box;margin:1.25rem 0;\">\n<div class=\"pae-news-video-item\" style=\"margin:0 0 1.5rem;\">\n<p class=\"pae-news-video-title\" style=\"margin:0 0 .5rem;font-weight:600;\">INANIMA (Trailer 2)<\/p>\n<figure class=\"wp-block-video pae-injected-media pae-injected-video\" style=\"display:block;width:100%;max-width:100%;margin:0;\"><video class=\"pae-steam-player\" controls playsinline preload=\"none\" aria-label=\"Trailer\" poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/257319390\/b9403e2344e5836f060205528e3f2fc0c49307a5\/movie_600x337.jpg?t=1776155539\" data-pae-hls=\"https:\/\/video.akamai.steamstatic.com\/store_trailers\/2211000\/923727360\/a7b12498cf0532bb14ab0f98be5ac8aabe34c3f7\/1776155071\/hls_264_master.m3u8?t=1776155539\" style=\"display:block;width:100%;max-width:100%;aspect-ratio:16\/9;background:#111;\"><source src=\"https:\/\/video.akamai.steamstatic.com\/store_trailers\/2211000\/923727360\/a7b12498cf0532bb14ab0f98be5ac8aabe34c3f7\/1776155071\/hls_264_master.m3u8?t=1776155539\" type=\"application\/vnd.apple.mpegurl\"><\/video><figcaption class=\"pae-video-status\" hidden data-pae-preview=\"0\" data-pae-error=\"Video unavailable. Open the source or choose another trailer.\" data-pae-playing=\"Playback started.\" aria-live=\"polite\">Press Play to test playback.<\/figcaption><\/figure>\n<\/div>\n<\/section>\n<section class=\"ply-news-single__game-card pae-injected-media pae-injected-game-card\" aria-label=\"Inanima\">\n<div class=\"ply-news-single__game-card-cover\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_afff4be331dd78f3df65c8c49770b8d300eabac9.1920x1080.jpg?t=1793118049\" alt=\"Inanima\" loading=\"lazy\" \/><\/div>\n<div class=\"ply-news-single__game-card-main\">\n<div class=\"ply-news-single__game-card-platforms\"><span class=\"ply-news-single__game-pill\">PC (Microsoft Windows)<\/span><\/div>\n<\/div>\n<div class=\"ply-news-single__game-card-actions\"><a class=\"ply-news-single__game-btn ply-news-single__game-btn--secondary\" href=\"https:\/\/playority.net\/gioco\/inanima\/\">Open game page<\/a><\/div>\n<\/section>\n<p>You play as Jacob Miller, a man who accepts an invitation to take part in a trial for a new food product. The experiment is supposed to last ten days inside Spira, an isolated nutrition facility. Unsurprisingly, this isn&#8217;t going to be an ordinary research program. It&#8217;s a premise that gives Obscure Tales room to introduce an unsettling place without immediately explaining what&#8217;s happening there. The demo covers the opening chapter, giving you enough time to get a feel for its basic systems and, more importantly, to become curious about the secrets hidden inside the facility.<\/p>\n<p>The pixel art gives INANIMA a personality of its own. Its visual presentation is an unusual choice for this particular kind of horror game, yet it does a wonderful job of building atmosphere. Lighting and environmental detail make even ordinary exploration enjoyable. The game doesn&#8217;t need something dramatic to happen in every room to hold your attention. Often, the possibility that something might be waiting around the next corner is enough. That&#8217;s a valuable quality in a survival horror that wants you to examine its surroundings rather than simply rush towards the next objective.<\/p>\n<p>The level design was probably our favourite aspect of the demo. The way areas connect and the way the map supports navigation have something of a metroidvania feel, encouraging you to remember routes, understand connections and revisit places you&#8217;ve already explored. That doesn&#8217;t make INANIMA a metroidvania. It remains firmly rooted in survival horror, where caution and the resources you carry still matter. But the map is exceptionally well conceived, and learning your way around the facility becomes satisfying in its own right. Exploration works best when understanding the layout feels like progress, and that&#8217;s exactly what happens here.<\/p>\n<p>We were equally pleased with the puzzles. They fit the setting rather than feeling like arbitrary obstacles placed in your way to slow things down. Their logic grows out of the environment, making them enjoyable to work through and giving each solution a sense of purpose. Conversations, files and documents found around the map also contribute to the experience. They flesh out the lore and provide useful context for the events unfolding around you. Reading them feels like part of discovering what happened in this place, rather than a separate activity that pulls you away from the main adventure.<\/p>\n<p><strong>INANIMA combines excellent level design with a wonderfully unsettling atmosphere, while its puzzles and environmental storytelling make exploration genuinely rewarding.<\/strong> What impressed us most is how comfortably these elements work together. Curiosity about the story gives you a reason to search for more clues, while the pleasure of navigating the facility keeps you engaged between narrative developments. This isn&#8217;t a game relying entirely on affection for classic survival horror. Even in its introductory chapter, it shows a clear sense of how spaces, information and progression can support one another.<\/p>\n<p>Combat is the area we&#8217;d most like to see improved. On Steam Deck, aiming with the controller doesn&#8217;t feel as precise or intuitive as it should. That matters in a game where encounters are supposed to be tense, and having to fight the controls can distract from the threat itself. We haven&#8217;t tested mouse and keyboard, so we can&#8217;t say whether the issue exists with that setup. It&#8217;s a real criticism, but also a fairly specific one. Outside of the aiming controls, INANIMA runs very well on Steam Deck, and we didn&#8217;t encounter any noteworthy technical problems during our playthrough.<\/p>\n<p>There&#8217;s no confirmed release date for the full game yet. After this first look, we&#8217;re especially keen to find out whether later areas can maintain the same quality of level design and puzzles. Refining controller aiming would also make a meaningful difference, ensuring combat doesn&#8217;t interrupt the otherwise excellent flow of exploration. Even with that concern, our verdict on the demo is strongly positive. If you enjoy survival horror built around environments worth studying, documents worth reading and mysteries worth piecing together, INANIMA is already giving you plenty of reasons to pay attention.<\/p>\n<section class=\"pae-injected-media-block pae-injected-media-block--gallery\" aria-label=\"Screenshots\" style=\"display:block;width:100%;max-width:100%;min-width:0;overflow:hidden;box-sizing:border-box;margin:1.25rem 0;\">\n<div class=\"ply-news-single__gallery-grid pae-injected-media pae-injected-gallery\">\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_ac1c2264c128026bf7c802b0dd25aac2e0f855ef.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_ec4f2394e2b9ccbf588189d138726c7b279a9d65.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_7fc30ddd9c6b375545795aa8a3b3183a6a16be2b.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_524dffc7d688a18106633e941cc98de300669a48.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_8a2c9c1a0cc6741c56420302a4137312f19471a6.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_7c92656bb43f2d41a7cc20ad3b59975a2719fd47.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<figure class=\"ply-news-single__gallery-item\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2211000\/ss_ce056e99decab6a0bf29606f32423f7beef757b8.1920x1080.jpg?t=1793118049\" alt=\"\" loading=\"lazy\" \/><\/figure>\n<\/div>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>We played INANIMA on Steam Deck: excellent level design, clever puzzles and atmospheric horror, though controller aiming still needs work.<\/p>\n","protected":false},"author":1,"featured_media":6149,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center 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center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[87],"tags":[],"class_list":["post-6150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>INANIMA Hands-on: A Pixel-Art Survival Horror Worth Exploring - playority.net<\/title>\n<meta name=\"description\" content=\"We played INANIMA on Steam Deck: excellent level design, clever puzzles and atmospheric horror, though controller aiming still needs work.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playority.net\/en\/inanima-hands-on\/\" \/>\n<meta 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