Pools of Darkness
Descrizione
Combatti nello scenario di guerra che ha cambiato il mondo per sempre. Combatti al fianco dei tuoi compatrioti in alcuni degli ambienti più inospitali del fronte orientale in Red Orchestra: Ostfront 41-45. Red Orchestra ti farà rivivere in prima persona multip…
Combatti nello scenario di guerra che ha cambiato il mondo per sempre. Combatti al fianco dei tuoi compatrioti in alcuni degli ambienti più inospitali del fronte orientale in Red Orchestra: Ostfront 41-45. Red Orchestra ti farà rivivere in prima persona multiplayer i combattimenti della seconda guerra mondiale più realistici mai visti su PC: potrai prendere parte ad alcune delle battaglie più intense di sempre. Puoi giocare con la fanteria utilizzando una vasta gamma di armi dedicate oppure equipaggiare uno dei tanti veicoli corazzati disponibili nel gioco, dai semicingolati fino ai più famosi tank tedeschi e sovietici. Potrai fronteggiare il nemico con qualsiasi tipo di arma, dalla baionetta per gli scontri ravvicinati fino all'imponente cannone da 122 mm su carro pesante Soviet IS-2. E se questo non basta, trova un ufficiale e una radio per scatenare tutta la potenza dell'artiglieria contro il nemico.
- Combatti battaglie intense in 13 scenari di combattimento autentici sul fronte orientale
- Equipaggia 16 veicoli realistici con modelli completi di ogni dettaglio, sia esternamente che all'interno
- Scegli tra 30 armi autentiche per la fanteria
- Supporto multiplayer completo per 32 giocatori online
- Ambientazione unica: l'unico sparatutto ad avere come scenario il fronte russo della seconda guerra mondiale
- Affronta i carri armati nemici a più di 800 metri di distanza con il combattimento simulato dei cingolati
- Combatti utilizzando l'intera gamma di armi combinate per fanteria e cingolati in ambienti dettagliati basati sul mondo reale, dai centri urbani agli scenari decisamente rurali
- Le traiettorie balistiche reali dei proiettili ti costringeranno ad abbassarti per schivare
- Coordina le strategie con i tuoi compagni di squadra tramite VoIP
- Effetti sonori coinvolgenti e Sound System tridimensionale
- "Mirini di ferro" e sistema unico tridimensionale
- Realistico sistema di sviluppo delle armi con supporti per i fucili
- Sistema di artiglieria fedele alla realtà storica
- Il sound system basato sulle distanze crea dinamicamente l'ambientazione battaglia
- Il sistema di movimento avanzato consente al giocatore di superare gli ostacoli e di piegarsi
- Possibilità di 8 personalizzazioni differenti per animazioni altamente realistiche
The party's objective is to defeat Bane's lieutenants Thorne (an ancient red dragon), Kalistes (a Tanar'ri Marilith), and Tanetal (a Tanar'ri Glabrezu) and acquire the items they possess. The ultimate goal is to reach Bane's Land and face off against Bane's last and greatest lieutenant, Gothmenes (a Tanar'ri Balor).
All of the lieutenants are found in other dimensions, which can be reached using portals known as Pools of Darkness. Traveling through the pools can cause many types of items the characters are holding to be permanently destroyed and lost. The party may opt to leave these items in a vault to save them. Naturally, any items from the dimensions will suffer this same fate when traveling back to the realms. Some items that will survive include the Vorpal Long Sword, magic rings, and composite bows.
There are also many side quests the party can do along the way, which can help the party in gaining experience and items, especially early on. There are a lot of invisible areas on the overworld the party can enter, which can be found if the player looks around the open fields for any such places. This is true of all the overworlds.
The mandatory quests involve:
Clearing the Steading near Dragonhorn's Gap, which opens the way to the Dragon's Aerie.
Clearing the Dragon's Aerie, which opens the way to Thorne's Cave via a Pool of Darkness.
Clearing Thorne's Cave, which will give the party the Horn of Doom.
Clearing the drow caves and Kalistes' Temple under Zhentil Keep, which opens the way to Kalistes' Land via a Pool of Darkness.
Clearing Kalistes' Parlor, which will give the party the Crystal Ring.
Clearing the red tower of Marcus, which opens the way to Moander's body via a Pool of Darkness.
Clearing the heart of Moander where Tanetal resides, which will give the party the Talisman of Bane.
Clearing Arcam's Cave under Mulmaster, which opens the way to Bane's Land via a Pool of Darkness.
Finally, clearing Bane's Land and defeating Gothmenes (a Tanar'ri Balor), who battles Elminster.
There are also side quests in several places, and famous people in the realm too. For example, Elminster was always there to maintain the dimensional portal for the party should they arrive at any Pool of Darkness. The lost princess Alusair Nacacia will ask the party to help her to fight Rakshasas in Myth Drannor. Lastly, after finishing the final quest, the party had the option to either end their journey or go through one more dungeon of enemies and traps, known as "Dave's Challenge".
All of the lieutenants are found in other dimensions, which can be reached using portals known as Pools of Darkness. Traveling through the pools can cause many types of items the characters are holding to be permanently destroyed and lost. The party may opt to leave these items in a vault to save them. Naturally, any items from the dimensions will suffer this same fate when traveling back to the realms. Some items that will survive include the Vorpal Long Sword, magic rings, and composite bows.
There are also many side quests the party can do along the way, which can help the party in gaining experience and items, especially early on. There are a lot of invisible areas on the overworld the party can enter, which can be found if the player looks around the open fields for any such places. This is true of all the overworlds.
The mandatory quests involve:
Clearing the Steading near Dragonhorn's Gap, which opens the way to the Dragon's Aerie.
Clearing the Dragon's Aerie, which opens the way to Thorne's Cave via a Pool of Darkness.
Clearing Thorne's Cave, which will give the party the Horn of Doom.
Clearing the drow caves and Kalistes' Temple under Zhentil Keep, which opens the way to Kalistes' Land via a Pool of Darkness.
Clearing Kalistes' Parlor, which will give the party the Crystal Ring.
Clearing the red tower of Marcus, which opens the way to Moander's body via a Pool of Darkness.
Clearing the heart of Moander where Tanetal resides, which will give the party the Talisman of Bane.
Clearing Arcam's Cave under Mulmaster, which opens the way to Bane's Land via a Pool of Darkness.
Finally, clearing Bane's Land and defeating Gothmenes (a Tanar'ri Balor), who battles Elminster.
There are also side quests in several places, and famous people in the realm too. For example, Elminster was always there to maintain the dimensional portal for the party should they arrive at any Pool of Darkness. The lost princess Alusair Nacacia will ask the party to help her to fight Rakshasas in Myth Drannor. Lastly, after finishing the final quest, the party had the option to either end their journey or go through one more dungeon of enemies and traps, known as "Dave's Challenge".





