Everything Is Gun! has been announced as an old-school FPS for PC Windows, developed and published by Incineration Productions. The game is targeting a Q4 2027 launch, and Steam access is planned for future testing.

Movement is the main pillar of the design. There is no sprint button, no cover system and no aim assist, so combat relies on air control, constant dashing and staying mobile inside every encounter. The game is set in A1-KTRZ, a biomechanical prison complex built around shifting labyrinths and arenas.
The augment system adds another layer to each run. Weapons and the protagonist’s body can be modified as the session progresses, creating combinations such as piercing shots, wall bounces, corrosive poison clouds, black holes and time-dilation effects. That structure encourages runs built around stacking upgrades and pushing them into more aggressive synergies.
Everything Is Gun! also includes an asynchronous revenge feature. Strong runs can be turned into Ghost Bosses that invade other players’ sessions with the same loadouts and movement patterns, extending a successful build beyond the original run. Italian is listed among the supported languages, while full audio is marked only for English. No price, editions or additional platforms beyond PC have been confirmed.
