Heart of Mycelium is a 2D pixel-art action platformer for PC, developed and published by Melvin Bentinger. Its release date has not been announced. The lead is a mushroom tasked with maintaining nature’s balance while serving as a fungal undertaker in a hidden world filled with strange creatures, buried mysteries, and rulers determined to hunt it down.

Exploration blends precision platforming with combat centered on a versatile dash attack. Outmaneuvering enemies with the right timing allows the mushroom to cast different mycel-spells, making movement and offense parts of the same system. The game promises more than 45 enemies and bosses, each requiring a different approach. Examples include a sea-horse-fly firing a barrage of babies and a spider-crab whose limbs can be used to reach higher ground.
The journey spans more than ten hand-crafted atmospheric areas, ranging from a fortress built inside a pinecone to a deep-sea reef made of morel mushrooms. Each region introduces new platforming challenges, inhabitants, and encounters, shifting between colorful scenery and darker spaces. Not every mushroom is hostile: some can become friends and offer conversations that reveal more about the world beneath the undergrowth.
Progression also depends on mushrooms gathered along the way. The protagonist can attune to different fungal properties and combine them to overcome combat encounters and environmental obstacles. A puffball provides explosive power, while a fly agaric adds toxicity to the available toolkit. Heart of Mycelium is therefore built around precise control, experimentation, and environmental variety, with its single-player adventure still waiting for a release window.
