Project C finally has a name and a release window. PRECOGNITION, the new live-action science-fiction horror game from Half Mermaid Productions, will launch in spring 2028 for PlayStation 5, Xbox Series, Switch 2, and PC via Steam. The project from Her Story and IMMORTALITY creator Sam Barlow will be published by Kinetic Publishing and is being developed in collaboration with horror director Brandon Cronenberg, who is helping shape the story and working in the game’s writers’ room.

PRECOGNITION follows the cinematic approach of IMMORTALITY by combining full-motion video sequences with nonlinear storytelling and a strong emphasis on player agency. Its protagonist is Diana, a woman who discovers that she can receive visions of the future after an experimental implant is embedded in her brain. Those visions are not simply previews of events waiting to happen, however, because the information Diana discovers can directly reshape what comes next.
Players will explore her visions, focus on specific moments, and decide which details Diana commits to memory in the present. Every decision has an immediate consequence: once a piece of information becomes part of her memory, the future itself changes. Investigation therefore becomes a cause-and-effect system where understanding one possible reality can erase or transform it, preventing players from treating precognition as a fixed roadmap through the story.
Barlow is using PRECOGNITION to push Half Mermaid’s nonlinear structure further, placing greater emphasis on investigation, mystery, and consequences created by the player’s choices. Cronenberg brings a horror approach centered on subjective experience and distorted perceptions of reality. The collaboration connects live-action filmmaking with an interactive structure designed to produce different narrative paths depending on what each player chooses to notice and remember.
PRECOGNITION was originally announced in January 2024 under the temporary Project C name. Its final title now reflects the central idea behind the game: seeing the future does not necessarily mean knowing what will happen, because remembering a particular future can immediately change it. The science-fiction horror experience will make its multiplatform debut in spring 2028.
