Game Announcement

Studio Reset Announces Neon-Noir Mystery The Eventide for PC

By Naares 2 min read
Studio Reset Announces Neon-Noir Mystery The Eventide for PC

The Eventide is the new project from Studio Reset, a Canadian team formed by developers with experience at BioWare, Inflexion Games, Timbre Games, and Hinterland. The single-player investigation adventure is currently in early development for PC and will be released through Steam. It combines supernatural mystery with a neon-noir Canadian city where forces from adjacent planes are pushing into ordinary streets, offices, apartments, and hidden corners. At the center is the covert agency responsible for studying and containing cases most residents will never know existed.

The Eventide
The Eventide
PC (Microsoft Windows)
Open game page

Players do not control a single detective. Instead, they act as the unseen hand directing the Eventide Agency and assign two investigators to each case. The pairing changes what can be discovered, how clues are interpreted, and how the final report is assembled. This structure is called Parallax Deduction: progress comes from comparing expertise, beliefs, and personal perspectives rather than guessing at a predetermined answer. Choosing who enters the field becomes part of the investigation itself.

The first agents show how sharply those viewpoints can differ. Evelyn “Eve” Atwood is a patient cryptozoologist who grounds supernatural phenomena in material evidence, systems, and biology. Sam “Brass” Hingle is a pragmatic former detective skilled at reading motives, contradictions, and social dynamics. Kira remains deliberately unexplained, but can perceive psychic and emotional traces hidden from everyone else. The wider roster will include specialists able to decode archaic writing, peer into ethereal planes, or examine strange energy through advanced technology.

The city itself is built from apartment blocks, offices, alleys, back rooms, underground bars, and forgotten spaces where the unseen keeps breaking through. Cases may involve a spirit anchored to an everyday object, an apparition unaware of its own nature, an entity drawn from folklore, or a hidden signal buried in urban noise. Fixed-camera 3D exploration is paired with a word-based deduction system centered on case files, context, and redacted truths.

Built in Unreal Engine 5, The Eventide is aiming for mature narrative themes and an original world with room to grow beyond one story. Its central tension comes from the gap between what happened, what each investigator is capable of perceiving, and what the agency ultimately writes down. Sending the wrong pair may not simply hide a clue; it may produce a partial truth, a distorted interpretation, or another question. The result is a detective game where the reconstruction of events changes with the people chosen to observe them.

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