Spyder: Agent 8 has been announced for PlayStation 5, Xbox Series, Switch and PC. Developed by Sumo Digital and published by PQube, the stealth adventure brings back Agent 8 in a retro-futuristic spy world built around miniature infiltration, clever gadgets and environments designed to be explored from a very unusual point of view.

The hero is Agent 8, a tiny robot spider created by the British Spy Agency EP-8 with experimental technology. Small size is his biggest advantage: his sticky feet let him cling to almost any surface, crawl across walls and ceilings, and reach places a regular spy could never access. Rooms become vertical playgrounds filled with vents, hidden corners, obstacles and routes that reward careful movement.
The setting draws from colorful 1970s spy fiction, with Agent 8 sent into the field to stop the evil organization S.I.N. and save the world. Missions cover a wide range of spy scenarios, from rescuing astronauts to sabotaging a submarine and stopping a speeding train. Each level is built around smaller spy-sized objectives, turning large-scale threats into compact spaces full of switches, panels and surprises.
Gameplay mixes stealth, environmental puzzles and gadget-based problem solving. Agent 8 can stay out of sight, avoid cameras and use tools to slip through dangerous areas without being detected. His equipment includes a cutting torch for slicing through panels and a web grapple for swinging across gaps, while puzzles ask players to push, pull and launch objects to unlock paths or trigger new ways forward.
Replay value comes from secrets, collectibles and hidden treasures placed across the levels, encouraging players to return after the main mission is complete. Spyder: Agent 8 is built around the idea of a superspy adventure seen at floor level, where every object can become cover, every surface can become a path and every gadget can open a new solution inside a colorful world of retro espionage.
