Game Announcement

Clockfall announced as a time-driven roguelite action RPG with village defense

By Naares 2 min read
Clockfall announced as a time-driven roguelite action RPG with village defense

Clockfall has been announced for PC Windows with a 2026 release window. The game mixes dungeon crawling with village-defense phases, and time is the resource that drives every run. Rever Games GmbH is developing it, Radical Theory is among the publishers, and English is the only supported language currently listed.

Clockfall
Clockfall
PC (Microsoft Windows)
Open game page

The setup is easy to grasp: the village has fallen, a mysterious clock traps the hero in a loop, and each attempt is meant to push a little further through deadly dungeons before returning to defend what remains. Progress is not limited to raw combat strength, because resources gathered during runs are also used to reinforce the settlement and prepare for larger enemy waves.

Combat leans on fast fights that combine steel and magic, but the announcement makes it clear that survival depends on more than reflexes. Players have to decide whether to spend what they earn on stronger weapons, new spells, permanent bonuses or extra time, and those choices directly affect how far a run can go. That creates a push-and-pull between immediate power and long-term stability.

What gives Clockfall its own identity is the way it connects dungeon progress to village defense. One side of the loop feeds the other: the deeper you go, the more you can bring back, but the village still needs to survive the next assault. The result is a structure that asks players to think about risk, timing and progression at the same time.

For now, the announcement outlines a clear pitch rather than a vague teaser. Clockfall is being built as a hybrid of action RPG, roguelite and dungeon crawler, with a strong emphasis on time pressure and base defense. If the final game follows through on that structure, each run should feel like a test of both combat efficiency and strategic planning.

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