Game Announcement

Into the Wind, a Cosy Adventure About Deliveries in the Adriatic Sky

By Naares 2 min read
Into the Wind, a Cosy Adventure About Deliveries in the Adriatic Sky

Three Friends and Bloom & Gloom have announced Into the Wind, a cosy adventure game currently in development for PC. Revealed during the PC Gaming Show 2026, the game does not have a release date yet, but it can already be wishlisted on Steam ahead of its Early Access release. The project takes players to the magical Adriatic islands of Santa Rosa, a handcrafted archipelago where the journey is meant to matter as much as the destination.

Into the Wind
Into the Wind
PC (Microsoft Windows)
Open game page

At the center of the adventure is Ermes, a sentient motorcycle-plane companion that lets players travel across roads and through the sky. The protagonist inherits uncle Umberto’s delivery firm and begins carrying packages between villages, coastal routes, open skies, and hidden corners of the islands. That everyday work soon connects to a more personal mystery: discovering what really happened when Umberto tried to reach beyond the skies and disappeared.

Into the Wind is built around exploration that feels gentle but still tactile. Flying is not just a visual flourish, because cargo weight, fuel, weather, wind, roads, shortcuts, and bad landings all shape the trip. Some packages are delicate and must be handled carefully, while heavier deliveries make climbs and descents more difficult. Completing jobs earns resources that can be used to upgrade Ermes, allowing players to take on more demanding routes, tougher deliveries, and wider adventures across Santa Rosa.

The archipelago is designed as an Adriatic open world to explore at an unhurried pace. Players can cruise along coastal roads, visit villages, meet local residents, find artisans, and collect goods to bring home. Character, motorcycle, and home customization are part of that loop, giving each journey a practical reward beyond simply reaching the next marker. The tone draws from a warm animated sensibility, mixing bright skies, freedom, romantic scenery, playful characters, and small everyday moments.

The skies are not completely peaceful. Between deliveries, players will also face rowdy air pirates and the unpredictable problems that come with living above the clouds. Into the Wind is aiming for a satisfying travel loop: make a delivery, improve Ermes, head back out, and immediately feel how the new parts change the ride. Rather than treating movement as empty space between objectives, the game builds its identity around momentum, flight, atmosphere, and the pleasure of getting lost in Santa Rosa’s stories, roads, winds, and summer light.

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