Focus Entertainment and Uppercut Games have announced Magicians: The Devil’s Deal, a narrative-driven first-person shooter coming in 2027 to PlayStation 5, Xbox Series, and PC via Steam and Microsoft Store. The game will also be available through Game Pass, and its central idea is immediately clear: stage magic has become real, dangerous, and powerful enough to turn performance into survival.

The protagonist is Jacob Menteuro, a fallen illusionist bound by a pact with the Devil. After being betrayed by his peers and cast into Hell, Jacob finds himself trapped in Theatreland, an infernal domain ruled by the Masters, rival magicians tied to his downfall. His path forward is built around revenge, deception, and power, in a world where every trick can become a weapon and every performance hides something deadly.
Magicians: The Devil’s Deal uses its first-person perspective to make magic feel physical. Cards become razor-like projectiles, chains can seize enemies, and gravity can be bent to Jacob’s will. These powers are not treated as simple visual effects, but as tools to master during combat. Players will need to read encounters, control space, adapt to threats, and turn spectacle into advantage against fanatics, nightmarish performers, and enemies shaped by each realm of Theatreland.
Jacob’s descent through this world is also a hunt. He must track down the Masters, steal their powers, and uncover the truth behind the betrayal that condemned him. Revenge, however, is not presented as a clean escape route. The more Jacob embraces the abilities available to him, the more the pact with the Devil and the temptation of power pull him deeper into darkness. That tension gives the game its narrative core, balancing theatrical style with control, ambition, and damnation.
Theatreland itself is an infernal reflection of Victorian London, a twisted stage where nothing can be fully trusted. Each realm is marked by the influence of the Master who rules it, filling the world with illusions, hostile performers, and spaces shaped by obsession and deception. The announcement arrived with a trailer and first screenshots, setting the tone for a dark, theatrical first-person action game where survival depends on turning illusion into dominance and finding a way out of Hell before the act consumes its performer.
