Green Flamingo has announced Spanky Bat-a-Swing, the studio’s debut action platformer built around rhythm-based combat and 3D platforming. The game is headed to Steam, Nintendo Switch and Xbox, while a PC demo is already available and a Kickstarter campaign is planned for later this year.
The game leans heavily into a 1930s cartoon look and an original electro swing soundtrack, giving the action a clear identity from the first reveal. Its setting is Metronopolis, a city controlled by Mayor Metrognome and shaped around a literal beat that affects how people live, move and fight. Players take control of Spanky, an inventive bat trying to push back against that system and reach the Metrotower.
Metronopolis is split into three districts with distinct themes and challenges. Morguetone is the graveyard district, Blue Vines brings a jungle-inspired environment, and Nova Nubla serves as the city’s industrial and high-tech core. Each area introduces its own hazards and mechanics, including echolocation sections and air shafts, so the game appears to ask for careful timing and quick adjustment rather than simple forward progression.
Combat is tied directly to the soundtrack. Attacks need to land on the beat to build stronger combos, and boss encounters unfold in multiple phases while the music shifts with the fight. The bosses introduced so far are DJ Cobwebb, Maestro Bonobotti and Owlivia, each guarding one part of the city’s path toward the final showdown.
The Steam demo includes the first four levels and the opening boss fight against DJ Cobwebb, giving players an early look at how the rhythm system works in practice. Beyond the main campaign flow, the game also features hidden collectibles, vinyl records that unlock tracks in an in-game music player, and a global leaderboard for speed and score. Those systems suggest the game is aiming for replayability as much as progression.
The Kickstarter campaign is expected to go live soon, and the pre-launch sign-up will grant a free digital comic. For now, the demo is the clearest way to see how the project combines platforming, combat and music into one loop, while the absence of a release date leaves the full launch window still open.
